My first game I've released, was for the 2025 GMTK game jam. In which i had 4 days to come up with a concept for a game, that involved the theme of "Loop". In this time restraint I made a game called "Ad Nausio Fm" under the username "Cloryne".
The game is made in Unreal engine with a majority of the assets being made in Blender, with the textures being made in Aseprite.
This was an important experience for me as it taught me about difficulty in games. As in the state it is in right now i believe it is too difficult. I made an entire devlog about this on the Itch page which you can access with the link below.
https://cloryne.itch.io/ad-nausio-fm
The game is made in Unreal engine with a majority of the assets being made in Blender, with the textures being made in Aseprite.
This was an important experience for me as it taught me about difficulty in games. As in the state it is in right now i believe it is too difficult. I made an entire devlog about this on the Itch page which you can access with the link below.
https://cloryne.itch.io/ad-nausio-fm