My first game I've released, was for the 2025 GMTK game jam. In which i had 4 days to come up with a concept for a game, that involved the theme of "Loop". In this time restraint I made a game called "Ad Nausio Fm" under the username "Cloryne".

The game is made in Unreal engine with a majority of the assets being made in Blender, with the textures being made in Aseprite.

This was an important experience for me as it taught me about difficulty in games. As in the state it is in right now i believe it is too difficult. I made an entire devlog about this on the Itch page which you can access with the link below.

https://cloryne.itch.io/ad-nausio-fm

This my as of yet untitled car game. I started making it just because i saw video going over how car physics work in video games. 

It has a good foundation but is quite bare bones in it's current state
if you want to try it for your self just click the link below.

(Current version only has 1 car as i re-wrote the car controller script so the other cars are transferred over to that yet)

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